Thursday, October 25, 2012

Prototype2 - Bright Night

Bright Night

This game is about the painting "Starry Night" by Van Gogh, the board game conveys the emotions, themes, and atmosphere of the painting.

Player:

      2-4; Ages 13 and up for artistic gamers and aspiring artists.


Play time:

      2-8 minutes.


Components:

      1 dice, 140 brightness pieces included, 9 star pieces, 4 player pieces, 1 game board.


Setup Phase:

  • Players first decide on if they are playing competitive or co-operative game play.
  • Each player starts with 15 brightness pieces.
  • Each of the 9 loose stars are placed randomly (or however the player decides) on tiles around the map.
  • Each player starts in a corner of the map.
  • No talking or communicating during the game. (unless explaining rules)

Objective:

Players can choose to play with either goal:

  • Co-op: The goal is for all the players to lose their brightness with in 2 turn of each other, after collecting all of the loose stars on the board.
  • Competitive: The goal is to have the most brightness after all the stars are collected. Players leave a trail of brightness pieces as they move along paths.

Game Turns:

  • Players roll a dice to decide how much they can move.
  • Players can move horizontally, vertically or a combination of both any amount of times in 1 turn (Moving the number of spaces of their roll as the max, can move less than the rolled number).
  • Each time a player moves a square, depending on the tile type they move over, the player loses brightness accordingly (Player needs to move at least 1 space per turn).
  • There are 3 tile types: Darkest, dim and bright. They can be seen as the brightness of each tile on the game board (Bright tile is the one that is glowing on each side of the tile).
  • Players lose 3 brightness if they move over on to the darkest tile, 2 brightness if they move over a dim tile and 1 brightness if they move over to the lightest tile (has a light glow).
  • Player cannot pass over or occupy the same square as another player.
  • When a player collects a loose star on the board, it is removed and that player gains 7 brightness + their dice roll (Ex. a player rolls a 4 and moves to the tile with the star, that player gain 7 + 4 brightness which is 11).
  • In competitive mode, players only need to spend 1 brightness to move a tile, regardless of the tile type. Each square the player moves they must leave behind a brightness piece. If a player moves on a path that already has a brightness piece on it, they don't need to put their own brightness down.

Ending Condition:

In co-operative mode, all stars need to be collected for the players to win. After the stars are collected, all players need to lose all of their brightness within 2 turns of the first person to lose their brightness.  All players win if these criteria are met.

In competitive mode, the game ends as soon as the last star is taken, players count their brightness pieces and the player with the most wins.

A common strategy for co-op is for players with higher brightness than others to move around and aim for darker tiles, so they lose brightness faster to even out the balance in brightness levels towards other players. Since player’s aren't allowed to communicate during the game, they need to figure out some way to even out how distribute all the loose stars on the map evenly.


Team Name:

      HHHAM

Team Members:

      Harry Lg (100456150), Haoyu Li (100429868), LeYan (Harry) Cui (100396772), Andrew Guthrie (100455660), Michael Gharbharan (100455097)

Wednesday, October 17, 2012

HomeWork 5 - Lair's Dice


Lair's Dice


Players: 2 to ∞

Objective: to get all other player lose

Rules we changed:

  • All dices have to be hide even to yourself.
  • One always have to be one not a wild number.
  • Numbers have to go up, cannot be equal; dice value can be equal or higher. Both values cannot be lower than the last player.
  • If you say liar and you are wrong, you have to give that player one of your dice. when a player is eliminated all of their dice are also removed from the game, regardless of who is holding them.
  • If anyone made 3 time wrong call-outs or had been catch as a liar for 3 times will eliminated from the game.
Rules that we changed and added are cause positive feedback.
When one is ways one, it will short the game time, the chance of getting more number are low, but make players hard to catch the lair.

All dices are hidden so everyone have to take the risk to call out numbers and dice values, also have to guess who is the real "lair", this will turn the game to total lucky based game.

When numbers have to go up, players can framed the player after him/her by call out a big number and a dice value of 6 because the biggest dice value is 6, so the next player have to raise the number.

The last two rules make players lose the game fast, so players have lower number of dice may have a chance to win faster by luck, or lose fast and also take other players out of the game too.

After all the changes the game is still fun but game time is much faster than before. At the same time, when play this game players have to have be really lucky or your opponents really unlucky.

Wednesday, October 10, 2012

HomeWork 4 - Dig Dug the card game

Dig Dug: http://www.youtube.com/watch?v=mrvmDJxq86I

Dig Dug the card game

Players: 2

Main Objective: defeat your enemies




Type of card:

  • Dust card - front and back are the same, used to make the game board 10X11. x102
  • Dig Dug - Player card x1
  • Fygar - Player card x1
  • Pooka - Monster card, hide under the dust attack Dig Dug player x3
  • Stone - Normal card, hide under the dust block Dig Dug x3
  • Battle card - Fire x6, Water x6, Earth x6, Wind x6



Rules:

  • Dig Dug player start at the middle of the rectangle.
  • One player need to be Dig Dug and the other player need to be Fygar as an opponent player.
  • Players get 12 battle cards 3 Water cards, 3 Fire cards, 3 Wind cards and 3 Earth cards. Battle cards are used to battle with other player, to win the battle, you have to use Water to defeat Fire, Fire to defeat Wind, Wind to defeat Earth and Earth to defeat Water. Otherwise nothing happens.
  • Fygar player start with only one life point, and choose a corner to start the game.
  • Dig Dug start with 3 life points in total, so player have 2 more extra resurrection time (After Dig Dug die, just resurrection at the center of the map. Fygar resurrection at the corner where he/she chooses before the game started).
  • First of all, place 4 dust cards at each corner, and then shuffle all Dust card, Stone card and Pooka card together.
  • Place all cards mixed with Dust card, Pooka cards, and Stone cards face down on the table to make a 10x11 rectangle and only leave "two cards size" blank at the middle of the rectangle (which located at 6 row, column 5 and 6). After placed all four dust card at each corner, randomly place other cards and don't forget to leave two empty space in the middle.
  • Dig Dug player and Fygar player roll a 6 side dice to move. (If rolled 3, which means player need to remove 3 Dust cards one by one while player moving, and for each turn, player can only change direction once). player only allowed moving horizontally or vertically (when change direction, players can choose to go left, right or turn back).
  • If Dig Dug player gets to a stone, player have to take three cards out (by player's choose) and put on the stone for 3 turns. Player will get the cards bake after 3 turn. When there are three card on the stone, Fygar player can go to any side of that stone to get the cards. Player can wandering around near the stone try to block dragon to get the card. Stone card will be removed afterward.
  • If Fygar play gets to the stone, nothing happens and just pass through the stone and remove the stone card.
  • There are 3 Pooka cards in the game, if Fygar player find the Pooka card he/she will get one life for reward and continue moving normally (remove Pooka card after found it).
  • When Dig Dug reach a Pooka card or Fygar player, just start a battle using battle card. (Fygar player control all monster card, will fight back as Pooka).
  • Two players have to pick 5 battle cards out and put in face down, flip a card together one by one, in order to see who wins the round. (Water>defeat>Fire>defeat>Wind>defeat>Earth>defeat>Water>defeat>Fire>......).
  • Players who wins the first round wins (5 cards a round), if there is a draw, use the rest of the card to play another round, each round is maximum of 5 cards (can be less such as 2-card-round or 3, depends on who have the lowest hand size).

this is what the game board looks like 

This game is based on the classic game "Dig Dug", we try to use every element that is in the game to make this card game, such as Dig Dug starts at middle and digging dust, we use dust cards to make a game board and player start at the middle while moving player need to remove the dust in front of him/her.


We made the Pooka the balloon looking monster hide in the dust, so Pooka don't have to move and when player reach Pooka they will start a battle using battle cards like a RPG game. When Pooka and Dig Dug start the battle, Fygar will use his card fight with Dig Dug as Pooka.

When Fygar find Pooka first Fygar will "Eat" Pooka to get one life point.








This is a really fast game for 2 player. Dig Dug player need to kill all monsters- Pooka and Fygar, to win the game. Fygar need to kill Dig Dug to win, but Fygar only start with one life, so Fygar may need to get eat some pooka first, or if the player trust his/her luck, can just go fight with Dig Dug.



I like the battle which I suggest when develop this game, this will let players have more interactive and randomness of the game, it's like playing rock-paper-scissors but with cards and 4 elements.

Group Members: Kastriot Sulejmani (100460180), Shane Allen (100454581), Andrew Guthrie (100455660), Haoyu Li (100429868), LeYan (Harry) Cui (100396772).

Wednesday, October 3, 2012

Homework 3 collection game - Science Fair

Science Fair



Players: 2-4


Rules:

  • Each players start on each corner of the map to start the game.
  • Each players get 10 coins to start.
  • Roll a 6 side dice to move.
  • First of all, player need to reach the library square on the map to choose a research project for the science fair.
  • Player cannot change research after they finish choosing in the library.
  • For every research project, you need to get 4 general tools from the General store which are Paper, Scissors, Glue and Bristol board to start the research project.
  • After decide the research project, players need to go to each store to get items to finish the project for the science fair.
  • Players get one coin when he/she pass an other player.
  • When players land on the yellow square, that player get 2 coins.
  • Players have to finish the research project, which have all the item that the research project needed, and lands on the spot that connect to the school to enter the Science Fair to win the game.


Coins are in 3 different colours, white, blue and red. The white one is 1, blue one are 2 and the red one are 5.


As the rules, player start with 10 coins and try to get more coins and reach the library which is the square, library is the square that have a "L" it. In the library player can choose the research project they want to do, and when the project is chosen player cannot change it later, and when the project is select by a player, this project will not available for other players. 

Players need more than 10 coins to buy items that are needed for the research project, so player can lands on this yellow square to gain 2 coins, or pass other players to get one coin for each players that you passes.  
Red square are the Store, when player lands on the red square so that player can enter the store to get items, and each store sell different stuff, such as Food store sells meats, Plant store sells dirt.
Water sells in Food store

Wires can be found in Electronic store

General store have 11 items in it, which are: tube, paper goggles radiation suit, jar, sticks, scissors, glue, Bristol board expensive wood and tape.

Food store have 9 items, which are chicken, steak, salmon, vinegar, water, soda, food color, baking soda, raisin.

Plant store have 5 items: shovel, beans, sunflower seeds, gloves dirt.

Electronic store have 10 items: metals, battery, wires, magnet, nuclear wast, transistor, motherboard, motor, RAM, light bulbs.

We name these store because the research project are in these different type, player can get items in Electronic store to find tools for "Robot" and "circuit board" or "magnetic linear accelerator" project. 


  We made the game that player have to land on the library square to select the research project, so player can get more coins to plan how to use them and get some items first then decide which project to do later. Players can also get the project that other players wants to do first so other players cannot do this project anymore.
 Research project card doesn't doesn't have price on it, so players don't know how much is the project cost in total, they have to go to each store to see the items' price and get them for research project that the player doing.