仙剑奇侠传四 ( Immortal Sword Four )
Today i will talk about this Immortal Sword (仙剑奇侠传) game series which most people doesn't know about O(∩_∩)O~
Overview
Immortal Sword is a very famous PC
offline RPG game series from a Chinese game company called SOFTSTAR. SOFTSTAR
are making Immortal Sword since 1995, the story of the game series are set in
ancient China with traditional Chinese culture and myth as a game background. All
games that made under the same title are connected to each other in the
storyline. Today I will talk about the Immortal Sword Four that published in
2007, a very good 3D RPG game and the last game made by Shanghai SOFTSTAR (Shanghai
SOFTSTAR combined to Beijing SOFTSTAR and still making Immortal Sword series) using
RenderWare 3D graphics rendering engine. Immortal Sword Four is a 3D Turn-based
game, the animate component are Cinematic Animations, Conversation Animations
and Character Animations.
Cinematic Animations
The Cinematic Animations occur
throughout the game during major story when character touch the storyline, the Cinematic
Animations in the game are mixed both 2D and 3D key frame animation and really
short. The characters and backgrounds are all 3D models with different camera
angle, character movement and character facial expressions to make an animation
scene to show the main story, the Cinematic Animations are small movie but
really short.
This animation is opening scene for Immortal Sword Four, allow the players what happened and make them curious that what really happen in the story.
Conversation Animations
Immortal Sword Four is Turn-base
game, so there are a lot of conversations in the game, and the Conversation Animations
are reacting only with story NPCs, this animation is based on the same
background with the game, with additional character movement in the same location,
character 2D facial expressions picture beside the text box and character to
finish the Conversation Animations. This animation is in the games without load
a Cinematic Animations, so this animations doesn’t have any 3D facial
expressions, SOFTSTAR perfectly combined 2D facial expression picture with text
and 3D character movement to show the story, when player read the story and
click next, the character in the game will react and load character movement
with camera angle change to finish the Conversation Animations as a Cinematic
Animations.
The first have are Conversation Animations that occurs before fighting the boss, after 2:50 is the battle scene. You can see the combination between the 2D graphic and 3D movement.
Character Animations
Character animation occurs when
player walking around in the map and in the battles. For every character they
have walking and running, and the movement when enemies run towards you. The battle
animations are combined 3D movement and 2D graphics to make the effects.
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