Tuesday, September 18, 2012

Card game – Infernal Contraption

Name of game: Infernal Contraption
Number of players: 2-4
Playtime: 20-60 minutes each round



Observation of the game


            Infernal is a non-collectible card game, each players play as a goblin mechanics and against each other in a race of building magical machines.


Rules of the game


  • Each player setup one Power Core
  •  Shuffle the deck and divided it to equivalent piles for each player
  •  At beginning of the game, each player needs to draw 7 cards from their piles, and scarp any number of cards and draw the same number of cards in to his/her hand which make total 7 cards in each player’s hand
  • When there is no card in player’s hand then they can draw cards from their own piles and no more than 7 cards
  • Each turn players can play cards and attach it to their machine, then do the actions on the card. Each card have connectors located on the sides of the card, cards may only be placed next to other cards if their connecting sockets match
  •  If players need to scrap cards, they have to scrap the card in the middle and make a scrap pile
  • Players who run out of card in his hand and no cards in his pile, that player lose the game



Things I liked:


            The idea of the game is really creative, never played a game like this. We have to try to build a big and powerful machine and try to impede other player to build their machines and make them discard everything to win the game. The connecting sockets make the game more interesting to play, because there are 5 different sockets, you have to plan where to connect the cards and make sure you also can play other cards.


Things I disliked:


            This game is building “machine” with many cards, and it can only growing sideways will need a lot of place to play the game, also in the rules it doesn’t explain what cards need to place vertically and horizontally. Lastly, the rule book is too long, takes us about 10 minutes to learn how to play this game.


One thing that I would design different:


            First of all I would make the rule book easy to see and understand with many pictures. For the machine, I may change one big machine to one main machine and few small machines on the side assist the main machine which can reduce the length of the original machine and same a little bit of space. Also I may design a table for each player that layout the place for the machine and card pile, make it easier to see and understand.

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