Thursday, September 12, 2013

Game Development & Production - A Brand New Experience

A year has pass it's the time to take the course: "Game Development & Production II"(GDP), but everything is different know.
 
  Our Professor, you know who, which he doesn't want his name to show up, he change the course to a MMORPG game, which everyone need to take quest and fight monsters also craft items to get Experience to level up in order to defeat the boss. which in real world with normal language is that we have to quizzes and assignment to get the requirement to do the exams.

  We have experienced a similar XP system in school last year. That XP system is more like a upgrade system, you have to upgrade yourself so you can enter to the final exam room. But GDP II this year is total different than that, GDP II is more like a game now, student which are the players enter to a different dimension we can start guild or solo to finish quest and fight monsters.

  Personally I like this idea that turn the course into a game, this can let us to enjoy our school and finishing assignment and homework just like we are in the game world fishing quests and leveling up.

  The first lecture PPT our "You Know Who" professor showed us is very colorful and interesting to read, which makes me imagine if we can make a website like an ancient bar, everyone signs in with our student number, the bartender will give us all the updated information which can be the announcement on the side of the bartender is the publicity board, on the board we can find all the post quest and missions so we can pick what we want to do and finish it to get experience point to level up, there is also a space for us to post looking for member for guild post and all other information.

  Try new things is fun specially when the new stuff can make school year fun, I think this is great we can have fun and learn things at the same time, I wish everyone  will have fun this semester.

Finally Player 100396772 Entering the Game......

      Loading dungeon GPD II...

Game Start! Let's GO!!

New School Year 2013-2014

woohooo!!!~~~~~~  A NEW SCHOOL STARTS



          time to re-use this blog.... wish everyone have a great year

Wednesday, November 28, 2012

Homework 8 - Season Food Harvester


Season Food Harvester


Rules: 

  • Setup the game field, lay all cards in a 10 x 7 grid, face up.
  • Each player starts at a different corner.
  • Players take turns rolling a dice to move, they can move horizontally and vertically in any direction they choose.
  • When a player stops on a card, if the fruit/vegetable on the card matures in the same season as the game's current season, the player gets the card. (Ex. If a player lands on the card which is an apple, and the current season for the game is Fall, he/she gets the apple card).
  • The first season of the game is Spring, every 3 turns (after every player moves) the season advances (Spring, Summer, Fall, Winter).
  • After all seasons completed (1 year), players use all the fruits and vegetables they gathered throughout the game to make dishes as many dishes as they can, based on the recipes provided.
  • The player who has the most dishes wins the game!

Fruit and Vegetable:


Spring
Summer
Fall
Winter
Morels
Strawberries
Apples
Mushrooms
Mushrooms (wild)
Blackberries
Broccoli
Squash
Asparagus
Blueberries
Beans
Carrots

Cantaloupes
Cauliflower
Brussels sprouts

Carrots
Celery
Cabbage

Peaches
Lettuce
Potatoes

Lettuce
Tomatoes



Dishes:

Spring
  • Morel Risotto - morel x3.
  • Roasted Asparagus and Mushrooms - asparagus x1, mushrooms x2.
  • Sauteed Asparagus - asparagus x3.
  • Sauteed Mushroom - mushrooms x3

Summer
  • Fruit Shake - strawberry x1, blackberry x1, blueberry x1.
  • Salad - lettuce x2, carrots x1.
  • Cantaloupe Crunch - cantaloupe x3.
  • Peach Pie - peach x3.
  • Strawberry Pie - strawberry x3.
  • Blueberry Pie - blueberry x3.
  • Peach-Blueberry Cobbler - peach x1, blueberry x1.

Fall
  • Apple Pie - apple x3.
  • Broccoli Soup - broccoli x3.
  • BBQ Baked Beans & Sausage - beans x3.
  • Creamy Celery Soup - celery x3.
  • Salad - lettuce x1, tomato x1, cauliflower x1.
  • Cheddar Cauliflower Soup - cauliflower x3.
  • Tomato Soup - tomatoes x3.

Winter
  • Mushroom Sushi - mushroom x3.
  • Turkey & Squash Soup - squash x3.
  • Smash Potato - potatoes x3.
  • Cabbage & Mushrooms - cabbages x2, mushroom x1.
  • Creamy Fettuccine with Brussels Sprouts & Mushrooms - Brussels sprouts x1, Mushroom x1.
  • Sauteed Carrots - carrots x3.

Our game is create to let people now what kind of vegetable and fruits are fresh and available in the season and make some healthy food to eat.

Thursday, November 22, 2012

Prototype 3 - CHAIYYA CHAIYYA


CHAIYYA CHAIYYA


For this prototype, we have to based on the popular Bollywood music video Chaiyya Chaiyya to make a party game.

Our team has choose the theme of the video as our game theme

  • Liveliness
  • Interaction
  • Dance
  • Unison
  • Excitement (they are dancing on the top of a train)
With these themes we have make a fun game which everyone have to talk to each other and use what each player have to make interesting dance out of it, and show it to others, also learn other players' dance.

Player: 5-15 (can have more players, and reduce the cards in hand to balance the game).


This is the one sample card we have
we design these art style so player can use this imagination
to make the move the same move fun.

Play Time: A whole evening


Components: All 75 high quality game cards


Setup Phase:

  • gathered all the players together and shuffled the deck of cards
  • the host will randomly give 5 cards to each player
  • players need to ordered the cards and be ready

Objective:

      Each player creates a dance based on the cards that they have, and the first player who perfectly execute each dance combination from memory wins.

      Also, players can few winners, for each round after the previous winner, players can reset their dance order or reset all the cards.


Game Turns:

  • After cards a distributed, each player creates a dance routine/order, or card order from the cards they received.
  • Players have until the end of the night or the end of the party to successfully perform all the other players dance moves from memory.
  • This means each players needs to approach, interact with and dance with other players, while they learn their dance routine/order and talk with the player.
  • When a player thinks they remember all other players dance routine/order, they will say so and players should then gather together to judge if their dance is performed correctly.
  • If player have mistakes, other players can let this player to do a punishment game.

      Our game helps to break the ice between players, and help them to make friend with each other, and after the party people may become best friends.

      Overall, the game we creates a very fun party environment and sets up a lot of potential for interactions, while staying true to the ideas portrayed in the Chaiyya Chaiyya video.


Our team name is H3AM, Harry (LeYan) C.(100396772), Harry L.(100456150), Haoyu L.(100429868), Andrew G.(100455660) and Michael G.(100455097).

Wednesday, November 7, 2012

Homework 7 - Storytelling in Games


Storytelling in Games


I design this character for previous GDW game, he traveled to the other dimension with his friend but come back alone.

2010 after Dargon(his name) travels back from the other dimension in Canada.

What is your name? Gender? Race? Religion? Age?

  • My name is Dargon. Male. I'm from China. I believe in myself. I think I'm still 24.


Where were you born? What about your parents—where are they, and are
they alive? When you were growing up, did you struggle, and if so, in what
way?

  • I'm born in mainland china, 1986. My parents dead long time ago when I'm 12. Yes, because my parents are pass away and I don't have other family members, so I have to go to get few part time jobs to earn money to keep me alive.


What year is it now?

  • I believe this is year 2010, 4 years after I gone to the other dimension.


How would someone stereotype you at a glance?

  • When I came back, people see me weird because what I wear and I looks like.


Do you have a romantic partner? If so, whom?

  • I do before, she is one of my best friend and my classmate, but now she is gone.


Who is your best friend and what is he/she/it like? How would your friend
describe you?

  • I have few good friend, but they all gone, and the best friend is dead in my hand. He always say I'm a sturdy guy, I work really hard also too good to other people.


What is your economic situation? What have you done for work?

  • I don't have a job right now, but I have enough gold to keep me alive for a long time. When I'm young, I worked in restaurant, different stores and work-site  Some times I do 2 jobs one after one in one day.


Would you steal? How do you feel about lying? Can you be trusted by
your friends? Do you have any other vices?

  • I never steal anything. I don't like lying, but sometimes you don't have a choice, I'm not in this world for few years, but I can't tell anyone what I really did in those year. My friend always trust me and believe in me. I do killed people in the other dimension where I traveled.


What makes you happy? What makes you sad?

  • I will be happy if all my friend would come back with me. The sad thing is my best friend betrayed me and when to the dark side.


What is the one secret that no one must know about you?

  • The secret is I traveled to the other dimension and become a sword master and a real Alchemist. I can't tell other people this secret, and even I do tell others, they wouldn't believe me and think I'm crazy.


Are you afraid to die?

  • I don't afraid of die, tell you the truth, I already dead once.


Do you have any phobias?

  • After all the experience I have. I don't afraid anything any more.


Are you quick tempered or patient?

  • I'm a patient person. If I'm not a patient person I will become a patient person at this point.

Thursday, October 25, 2012

Prototype2 - Bright Night

Bright Night

This game is about the painting "Starry Night" by Van Gogh, the board game conveys the emotions, themes, and atmosphere of the painting.

Player:

      2-4; Ages 13 and up for artistic gamers and aspiring artists.


Play time:

      2-8 minutes.


Components:

      1 dice, 140 brightness pieces included, 9 star pieces, 4 player pieces, 1 game board.


Setup Phase:

  • Players first decide on if they are playing competitive or co-operative game play.
  • Each player starts with 15 brightness pieces.
  • Each of the 9 loose stars are placed randomly (or however the player decides) on tiles around the map.
  • Each player starts in a corner of the map.
  • No talking or communicating during the game. (unless explaining rules)

Objective:

Players can choose to play with either goal:

  • Co-op: The goal is for all the players to lose their brightness with in 2 turn of each other, after collecting all of the loose stars on the board.
  • Competitive: The goal is to have the most brightness after all the stars are collected. Players leave a trail of brightness pieces as they move along paths.

Game Turns:

  • Players roll a dice to decide how much they can move.
  • Players can move horizontally, vertically or a combination of both any amount of times in 1 turn (Moving the number of spaces of their roll as the max, can move less than the rolled number).
  • Each time a player moves a square, depending on the tile type they move over, the player loses brightness accordingly (Player needs to move at least 1 space per turn).
  • There are 3 tile types: Darkest, dim and bright. They can be seen as the brightness of each tile on the game board (Bright tile is the one that is glowing on each side of the tile).
  • Players lose 3 brightness if they move over on to the darkest tile, 2 brightness if they move over a dim tile and 1 brightness if they move over to the lightest tile (has a light glow).
  • Player cannot pass over or occupy the same square as another player.
  • When a player collects a loose star on the board, it is removed and that player gains 7 brightness + their dice roll (Ex. a player rolls a 4 and moves to the tile with the star, that player gain 7 + 4 brightness which is 11).
  • In competitive mode, players only need to spend 1 brightness to move a tile, regardless of the tile type. Each square the player moves they must leave behind a brightness piece. If a player moves on a path that already has a brightness piece on it, they don't need to put their own brightness down.

Ending Condition:

In co-operative mode, all stars need to be collected for the players to win. After the stars are collected, all players need to lose all of their brightness within 2 turns of the first person to lose their brightness.  All players win if these criteria are met.

In competitive mode, the game ends as soon as the last star is taken, players count their brightness pieces and the player with the most wins.

A common strategy for co-op is for players with higher brightness than others to move around and aim for darker tiles, so they lose brightness faster to even out the balance in brightness levels towards other players. Since player’s aren't allowed to communicate during the game, they need to figure out some way to even out how distribute all the loose stars on the map evenly.


Team Name:

      HHHAM

Team Members:

      Harry Lg (100456150), Haoyu Li (100429868), LeYan (Harry) Cui (100396772), Andrew Guthrie (100455660), Michael Gharbharan (100455097)

Wednesday, October 17, 2012

HomeWork 5 - Lair's Dice


Lair's Dice


Players: 2 to ∞

Objective: to get all other player lose

Rules we changed:

  • All dices have to be hide even to yourself.
  • One always have to be one not a wild number.
  • Numbers have to go up, cannot be equal; dice value can be equal or higher. Both values cannot be lower than the last player.
  • If you say liar and you are wrong, you have to give that player one of your dice. when a player is eliminated all of their dice are also removed from the game, regardless of who is holding them.
  • If anyone made 3 time wrong call-outs or had been catch as a liar for 3 times will eliminated from the game.
Rules that we changed and added are cause positive feedback.
When one is ways one, it will short the game time, the chance of getting more number are low, but make players hard to catch the lair.

All dices are hidden so everyone have to take the risk to call out numbers and dice values, also have to guess who is the real "lair", this will turn the game to total lucky based game.

When numbers have to go up, players can framed the player after him/her by call out a big number and a dice value of 6 because the biggest dice value is 6, so the next player have to raise the number.

The last two rules make players lose the game fast, so players have lower number of dice may have a chance to win faster by luck, or lose fast and also take other players out of the game too.

After all the changes the game is still fun but game time is much faster than before. At the same time, when play this game players have to have be really lucky or your opponents really unlucky.