Thursday, September 27, 2012

Prototype 1 - Pirate Pride and Pirate Prejudice

Pirate Pride and Pirate Prejudice

*This is our lovely game board*

Goal:


  • First team to complete 6 event cards wins.




Rules:


  • This game is 2 or 4 players, If 4 players are playing then the game is 2v2.
  • Players move straightforward on the game board and cannot change direction at intersections.
  • Players take turns rolling 2 dice, and moving the appropriate spaces.
  • If the player rolls doubles on the dice, then an opportunity card is drawn and activated.


How to play:



  • At all times there are 3 open events. At the beginning of the game draw and lay out 3 event cards. These cards are open to be completed by any player.
  • A player can complete an event if they are holding all of the character cards associated with an open event. 


  • Players can buy character cards by landing on the red "Post office" square, and paying the amount listed on the character card they want to buy.
  • When a player wants to buy a character, they draw 5 character cards from the pile, and can choose to buy any from the 5 they drew.
  • Players can buy however many character they can afford. After the player is done choosing which characters to buy, the remaining characters get shuffled back into the pile.


  • After a player buys a character card, they are holding that card for 5 turns, after 5 turns, the player can choose to pay the amount on the card a second time to keep the card in their hand for another 5 turns, otherwise the character card goes back to the pile


  • When a player completes an event, the event card they completed is removed from the game and they get 1 event point. 6 event points are needed to win. The other 2 event cards are shuffled back into the event card pile, and 3 new events are drawn and open to be completed.
  • After a player completes an event, all character cards that each player is holding are shuffled back into the character pile.


Game Tiles:





  • If a player lands on yellow coin tile, the player gets 2 coins.
  • If a player lands on the green tile on each corner, they get to draw and play an opportunity card.
  • If a player lands on the red tile, they can choose to buy any of 5 character cards that are temporarily drawn. After they choose the characters to buy, the other cards are shuffled back into the pile.




For this game we put so many effort and time in to it to make it fun and balance.

Such as: we cut character piece, and designed all the card front and back.

We changed the game board so many times to get this finished game board and make it balance for every player to play.


The challenge of making this game is to put pirates into the game, we tried many idea for the pirates to make them fun to play and related to the "Pride and Prejudice". First of all, we tried to make player to collect parts such as wood, and trade it to each other to finish some goal, the goals of Darcy and Elizabeth are marry to each other to win, pirates are collect part to fix their broken boat.



When we almost finish this, then we find out that we have to make the pirate more reasonable and have more actions with Darcy and Elizabeth, so we decide to change to a new idea.

Finally, we got this "Pirate Pride and Pirate Prejudice". Pirates are more reasonable, similar goals and much more actions with Darcy and Elizabeth. Darcy and Elizabeth's goal still the same to get married, the pirates are now female and male, they fall in love with Darcy and Elizabeth, so the pirates team up and try to break Darcy and Elizabeth's relationship.


To relate this game to the book, we find many events in the book to make event cards for players to finish by collecting character cards. With the requirement of characters, players have to go collect the characters. 


To make this game fun, we add opportunity cards. This is the chance to get cards from other players, or get coins, but be careful of the opportunity, not all opportunity are good, we also made some opportunity card that can make you lose coins to get the randomness of the game.












Over all, I really like our game, not just because we put so many effort to it, it is a really interesting to play, so remember to come to play our game.

Our team name is H3AM, because our team members are: me Harry (LeYan) C. (100396772), Harry L. (100456150), Haoyu L. (100429868), Andrew G. (100455660) and Michael G. (100455097).

Wednesday, September 26, 2012

Territory Board Game


Perfect Square’d



Players: 2-4Rules:


  • First of all, players roll a dice to decide who goes first.
  • Each player starts on each corner of the map.
  • During the start of the game, each player must place six 1x1 black squares anywhere only in his/her quadrant.
  • The first turn of the game, each player may only acquire (take over) a maximum of 5x5 square territory starting from their corner.
  • For each turn players can placing a perfect square to take over empty territory, cannot overlap with a black or an opponent's square.
  • The perfect square that the player placed must attach to their color/ existing territory.
  • If a player surrounds all 4 sides of 1 black square with their own territory, the player gets to move again, but for this move, the player is allowed to use their perfect square to take over opponents territory.
  • If all black square is used or cannot be used, also if players cannot make move anymore, the game is over. The player has the most territory wins.
this is our game board, a 18x26 grid

As you can see the game board is divided to four equally quadrant, each player have to choose one to start.

  Player placed six 1x1 black square in his/her quadrant

the first can only draw a maximum of 5x5 square from top left corner to start, because players have to surrounds 4 sides of the 1x1 black square, so it's not a good idea to placing a black square on the edge, because if you place it on the edge in this way you cannot use it's effect.

In order to win the game players have to plan their moves, and try to use your and your opponent quadrant's black square to get more territory.

Team members: Kastriot Sulejmani (100460180), Shane Allen (100454581), Andrew Guthrie (100455660), Haoyu Li (100429868), LeYan (Harry) Cui (100396772).

Tuesday, September 25, 2012

My first board game - Battle Rush

Battle Rush

Players: 2-4

Rules:


  • The fist person reach to the finish line wins.
  • When two people in a same spot have to do a battle (There is no battle games yet, so players roll dice to win or players can use other card game to battle to each other)
  • Battle winner get a random card from opponent's hand.
  • Player who lost the battle will send to the hospital and rest there for 3 turns.
  • The return cards and forward cards can use to other players and yourself, but when used to yourself, after you move you cannot roll a dice to move again.
  • When at the cross-way players need to roll dice to decide which way you are going, when there are three ways in front, roll 1 or 6 to turn right and take the right way, roll 2 or 5 turn left and take the left way, roll 3 or 4 to keep going forward. When there are two ways in front, roll odd number (1,3,5) to go left, roll even number (2,4,6) to go right.
  • Players can use "Turn Back" to go back ward, to anyone who is in play, also can be used at the cross-way before roll a dice to turn back, after rolled a dice to roll a dice again to choose which way are you going.
  • In responds, players can play "Redirect" to any actions, when redirect "Turn Back" cancel this turn back action.
  • When players step on the Portal door (Portal doors are the square have letter "P" on it), players on the portal door will roll a dice to teleport to the portal exit, there are 1 to 6 portal exit, roll 1 to exit at portal 1, roll 2 to exit at portal 2 etc.
  • B#, B are going back, # are the number of step that you have to go.
  • J are jump, will jump to the space it pointed to.
  • arrows(→), when players step on the square that have a arrow, next turn that player goes the way it pointed to.
  • start(☆), when players on the star can get the first card on the deck

Cards:






  • "Slow motion" - can target to any player, that player only move 1 step each turn for 3 turns.

  • "Portal" - use portal, roll dice to teleport to the portal exit.
  • "Exterminate" - destroy target players, send him/her to the hospital for 3 turns.
  • "Prohibit Card" - target any player, player stay in the same spot for 1 turn.
  • "Sleep" - target any player, player can not move for 3 turns.
  • "Turn Back" - change direction, start to going backwards.
  • "Redirect" - you may choose a new target for garget card.
  • "Forward #" - target any player, player need to go forward # step. (# are the number step players have to go forward)
  • "Return #" - target any player, player need to go back # step. (# are the number step players have to go back)

Board game made for the first tutorial class

Game created in class - Frogger class Sept 21


Frogger

** the red tokens are cars and lily pads
*** yellow and white tokens are players

Player: 2-4

Rules:


  • Players move up to go and try to reach the finish line.
  • Players can move diagonally or any other directions player wants to go.
  • Players can't move over another player. If there is another player in front of you, you have to move diagonally or move back, otherwise you have to stop after the player that is in front of you.
  • Every player rolls a dice to move.
  • Each turn, the objects always move first.
  • If player rolls an even number, move all the cars on the field to the right and wrap around the left side to continue.
  • If player rolls an odd numbers*, move lily pads and logs in the water to the right and wrap around the left side to continue. (Because the river are in three different rows, player rolls a 1 to move the first row, rolls a 3 to move the second row, rolls a 5 to move the last row.)
  • Players need to transport across the lily pads and logs to get to the finish line.
  • If collide with a car or a car collides with a player, that player need to go to the starting point.

Producers: Andrew Guthrie, Haoyu Li, Xin Gao, Harry Lg and LeYan (Harry) Cui

Tuesday, September 18, 2012

The Animations of Immortal Sword


仙剑奇侠传四 ( Immortal Sword Four )

 Today i will talk about this Immortal Sword (仙剑奇侠传) game series which most people doesn't know about O(∩_∩)O~

Overview



            Immortal Sword is a very famous PC offline RPG game series from a Chinese game company called SOFTSTAR. SOFTSTAR are making Immortal Sword since 1995, the story of the game series are set in ancient China with traditional Chinese culture and myth as a game background. All games that made under the same title are connected to each other in the storyline. Today I will talk about the Immortal Sword Four that published in 2007, a very good 3D RPG game and the last game made by Shanghai SOFTSTAR (Shanghai SOFTSTAR combined to Beijing SOFTSTAR and still making Immortal Sword series) using RenderWare 3D graphics rendering engine. Immortal Sword Four is a 3D Turn-based game, the animate component are Cinematic Animations, Conversation Animations and Character Animations.



Cinematic Animations


            The Cinematic Animations occur throughout the game during major story when character touch the storyline, the Cinematic Animations in the game are mixed both 2D and 3D key frame animation and really short. The characters and backgrounds are all 3D models with different camera angle, character movement and character facial expressions to make an animation scene to show the main story, the Cinematic Animations are small movie but really short.


    This animation is opening scene for Immortal Sword Four, allow the players what happened and make them curious that what really happen in the story.

Conversation Animations


            Immortal Sword Four is Turn-base game, so there are a lot of conversations in the game, and the Conversation Animations are reacting only with story NPCs, this animation is based on the same background with the game, with additional character movement in the same location, character 2D facial expressions picture beside the text box and character to finish the Conversation Animations. This animation is in the games without load a Cinematic Animations, so this animations doesn’t have any 3D facial expressions, SOFTSTAR perfectly combined 2D facial expression picture with text and 3D character movement to show the story, when player read the story and click next, the character in the game will react and load character movement with camera angle change to finish the Conversation Animations as a Cinematic Animations.



    The first have are Conversation Animations that occurs before fighting the boss, after 2:50 is the battle scene. You can see the combination between the 2D graphic and 3D movement.

Character Animations


            Character animation occurs when player walking around in the map and in the battles. For every character they have walking and running, and the movement when enemies run towards you. The battle animations are combined 3D movement and 2D graphics to make the effects.


      The video shows the mix battle with 8 groups of enemies

Resource:

http://youtu.be/rKv6D-Px6b0

Card game – Infernal Contraption

Name of game: Infernal Contraption
Number of players: 2-4
Playtime: 20-60 minutes each round



Observation of the game


            Infernal is a non-collectible card game, each players play as a goblin mechanics and against each other in a race of building magical machines.


Rules of the game


  • Each player setup one Power Core
  •  Shuffle the deck and divided it to equivalent piles for each player
  •  At beginning of the game, each player needs to draw 7 cards from their piles, and scarp any number of cards and draw the same number of cards in to his/her hand which make total 7 cards in each player’s hand
  • When there is no card in player’s hand then they can draw cards from their own piles and no more than 7 cards
  • Each turn players can play cards and attach it to their machine, then do the actions on the card. Each card have connectors located on the sides of the card, cards may only be placed next to other cards if their connecting sockets match
  •  If players need to scrap cards, they have to scrap the card in the middle and make a scrap pile
  • Players who run out of card in his hand and no cards in his pile, that player lose the game



Things I liked:


            The idea of the game is really creative, never played a game like this. We have to try to build a big and powerful machine and try to impede other player to build their machines and make them discard everything to win the game. The connecting sockets make the game more interesting to play, because there are 5 different sockets, you have to plan where to connect the cards and make sure you also can play other cards.


Things I disliked:


            This game is building “machine” with many cards, and it can only growing sideways will need a lot of place to play the game, also in the rules it doesn’t explain what cards need to place vertically and horizontally. Lastly, the rule book is too long, takes us about 10 minutes to learn how to play this game.


One thing that I would design different:


            First of all I would make the rule book easy to see and understand with many pictures. For the machine, I may change one big machine to one main machine and few small machines on the side assist the main machine which can reduce the length of the original machine and same a little bit of space. Also I may design a table for each player that layout the place for the machine and card pile, make it easier to see and understand.

Resources: